CoupCoup
Pri skoraj vsakem dejanju lahko trdiš, da imaš poljuben lik. Karta ti ni potrebna—dokler ti drugi verjamejo.
For almost every action you may claim any character. You do not need the card—unless someone challenges you.
Ostani zadnji igralec z vsaj enim skritim vplivom.Be the last player with at least one face-down influence card.
Ta stran je izviren, zgoščen povzetek igralnih mehanik. Ne reproducira besedila pravilnika ali uradnih ilustracij; za posebne primere uporabi povezani pravilnik izdajatelja.This page is an original, condensed summary of gameplay mechanics. It does not reproduce rulebook text or official artwork; use the linked publisher rulebook for edge cases.
Priprava in izziv Setup and challenges
Uporabi 3 kopije vsakega lika: Vojvoda, Morilec, Kapitan, Veleposlanik in Contessa. Vsak dobi 2 skriti karti vpliva in 2 kovanca. Preostanek je dvorni kupček.
Use 3 copies each of Duke, Assassin, Captain, Ambassador and Contessa. Deal every player 2 face-down influence cards and 2 coins. The rest form the Court deck.
Ko nekdo napove likovno dejanje ali blokado, ga sme pred razrešitvijo izzvati kateri koli igralec. Če pokaže zahtevani lik, ga premeša v dvorni kupček, vzame zamenjavo, izzivalec pa izgubi vpliv. Če lika nima, izgubi vpliv blefer.
When someone claims a character action or block, any player may challenge before it resolves. If the claimant reveals that character, shuffle it into the Court deck and draw a replacement; the challenger loses influence. If not, the bluffer loses influence.
Dejanja in blokade Actions and blocks
- Dohodek: vzemi 1 kovanec; ni ga mogoče blokirati. Tuja pomoč: vzemi 2; Vojvoda jo lahko blokira.Income: take 1 coin; cannot be blocked. Foreign Aid: take 2; any Duke may block.
- Coup: plačaj 7 in izbrani igralec izgubi vpliv; ni izziva ali blokade. Z 10 ali več kovanci moraš izvesti Coup.Coup: pay 7 and a chosen player loses influence; no challenge or block. At 10 or more coins you must Coup.
- Vojvoda: vzemi 3 iz zakladnice. Morilec: plačaj 3 za atentat; tarča lahko trdi Contesso in blokira.Duke: take 3 from Treasury. Assassin: pay 3 to assassinate; the target may claim Contessa to block.
- Kapitan: ukradi do 2 kovanca; tarča lahko blokira s Kapitanom ali Veleposlanikom.Captain: steal up to 2 coins; the target may block with Captain or Ambassador.
- Veleposlanik: vzemi 2 karti z dvora, nato poljubni 2 vrni; roka ostane enako velika.Ambassador: draw 2 Court cards, then return any 2; your hand size stays the same.
Izguba vpliva in konec Losing influence and game end
Ko izgubiš vpliv, izberi eno svojo skrito karto in jo obrni odkrito; njene sposobnosti ni več. Z dvema odkritima kartama izpadeš. Atentat, ki je bil neuspešno izzvan, lahko stane dva vpliva: enega zaradi izziva in enega zaradi atentata. Zadnji aktivni igralec zmaga.
When you lose influence, choose one face-down card and reveal it; its ability is gone. With both cards revealed, you are out. An unsuccessfully challenged assassination can cost two influence: one for the challenge and one for the assassination. Last active player wins.
Viri: Indie Boards & Cards — Coup
Sources: Indie Boards & Cards — Coup