Skandinavija · moderna pravila ok. 1990Scandinavia · modern rules c. 1990

Kubb

Zunanja igraOutdoor game 2–12 20–40 min ZunajOutdoor
Kubb je dvoboj črt in prostora: najprej počisti terenske in bazne kubbe, šele nato napadi Kralja.Kubb is a field-position duel: clear field and baseline kubbs first, then attack the King. Wikimedia Commons
ciljgoal

Podri vse nasprotnikove terenske in bazne kubbe, nato kot zadnjega podri Kralja. Prezgodaj podrti Kralj pomeni takojšen poraz. Knock down all opponent field and baseline kubbs, then topple the King last. Toppling the King too early is an immediate loss.

Priprava igrišča Field setup

Potrebujete: 10 kubikov (manjši leseni bloki) · 1 Kralj (večji blok) · 6 lesenih palic za metanje · 4 mejni količki

You need: 10 kubbs (smaller wooden blocks) · 1 King (larger block) · 6 wooden throwing batons · 4 corner stakes

Igrišče: Pravokotnik približno 5×8 metrov (neformalno) oziroma natančno 5×8 m po uradnih pravilih. Kralj stoji v sredini igrišča. Vsaka ekipa postavi 5 kubbov enakomerno vzdolž svoje zadnje črte.

Field: Rectangle ~5×8 metres (casual) or exactly 5×8 m (official rules). The King stands in the centre. Each team places 5 kubbs evenly along their baseline.

Potek igre How to play
Overhead diagram of a five by eight metre Kubb field
Igrišče 5 × 8 m: pet baznih kubbov na vsaki zadnji črti in Kralj na sredini. A 5 × 8 m field: five baseline kubbs on each end and the King in the centre. US Kubb

Ekipi se izmenjujeta. Na vsaki potezi:

Teams alternate. On each turn:

1. Metanje: Palico vrzi od spodaj in jo usmeri vzdolžno; sme se vrteti čez konca v navpični ravnini, ne pa vodoravno kot helikopter. Pri vsakem metu moraš stati za trenutno metalno črto.

1. Throwing: Throw the baton underarm and lengthwise. End-over-end rotation in the vertical plane is allowed; horizontal “helicopter” rotation is not. Stay behind the current throwing line.

2. Podrti kubbi: Kubbe, ki jih podreš, nasprotnik vrže na tvojo polovico igrišča in jih tam postavi pokonci. To so terenski kubbi; podreti jih moraš, preden smeš napadati nasprotnikove bazne kubbe.

2. Fallen kubbs: Kubbs you knock down are thrown by your opponent onto your half of the field (anywhere they choose). These become "field kubbs" and must be knocked down before you can attack their baseline kubbs.

Prednost metanja: Če nasprotnik ne podre vseh terenskih kubbov, sme tvoja ekipa v naslednji potezi metati z namišljene črte skozi najbližji preostali terenski kubb.

Throwing advantage: If the other team fails to knock down all field kubbs on your half, your next throwing line runs through the standing field kubb nearest the centre line instead of your baseline.

Kralj je sveto — dokler niso podriti vsi nasprotnikovi kubiki, se ga ne sme zadevati.The King is sacred — he cannot be hit until all opponent kubbs are down.
Zmaga Winning

Ko so podriti vsi nasprotnikovi kubiki (terenski in bazni), podrij Kralja. Ekipa, ki to doseže, zmaga. Če Kralja pomotoma podrije ekipa, ki še ni podrla vseh kubikov, takoj izgubi.

Once all of the opponent's kubbs (field and baseline) are knocked down, topple the King. That team wins. If a team accidentally knocks down the King before clearing all kubbs, they immediately lose.

Vir: Wikipedia · US National Kubb Championship rules

Source: Wikipedia · US National Kubb Championship rules