Pusti cerkev v vasiLeave the Church in the Village
Lass die Kirche im Dorf
Poveži vseh svojih 9 stavb v eno vas in postavi cerkev stran od roba.Join all 9 of your buildings into one village, with the church away from the edge.
PotezaYour turn
Vsaka stavba ima sleme, torej smer strehe, in se premika samo po tej osi, naprej ali nazaj, poljubno daleč po praznih poljih. Nobene figure ne smeš preskočiti; ustaviš se pred prvo oviro.
Every building has a roof ridge, and moves only along that axis, forwards or backwards, any distance across empty squares. You cannot jump any piece; you stop before the first obstacle.
Po vsakem premiku stavbo obvezno zavrtiš za 90°, zato je njena naslednja smer pravokotna na to, po kateri je pravkar prišla.
After every move you must turn the building 90°, so its next move is perpendicular to the one it just made.
Župnik in zmaga The priest and winning
Namesto premika lahko pokličeš župnika, vendar samo, če je izbrana stavba blokirana v obeh smereh svojega slemena, z robom deske, drugo stavbo ali župnikom. Zamenjaj mesti župnika in stavbe, nato stavbo kot vedno zavrti za 90°.
Instead of moving, you may call the priest, but only if the chosen building is blocked in both directions along its ridge, by the board edge, another building or the priest. Swap the priest with the building, then turn it 90° as always.
Blokada mora biti res obojestranska vzdolž narisanega slemena. Če ima stavba v eni smeri vsaj eno prazno dosegljivo polje, župnik ne pomaga. Župnika samega z običajnim premikom nikoli ne premikaš.
The block must be genuine on both sides along the printed ridge. If the building can reach even one empty square in either direction, the priest cannot help. The priest never moves by an ordinary move.
Zmagaš takoj, ko po svoji potezi velja vse troje:
You win the moment all three of these are true after your move:
- vseh 9 tvojih stavb je povezanih v eno skupino, vodoravno ali navpično;all 9 of your buildings form one group, joined horizontally or vertically;
- zvonik stoji neposredno ob eni od štirih stranic ladje;the steeple sits directly beside one of the nave's four sides;
- niti zvonik niti ladja nista na robu deske.neither steeple nor nave is on an edge square.
Povezava šteje samo po polnih stranicah polj. Diagonalno dotikanje dveh stavb ne poveže vasi. Smer slemena zvonika in ladje pri končani cerkvi ni pomembna.
Connection counts only across full square edges. Diagonal contact does not join the village. The ridge orientation of steeple and nave does not matter in the completed church.
Priprava Setup
Župnika postavi na sredinsko polje deske 7×7. Svetli postavi ladjo in zvonik v dva diagonalno nasprotna vogala, temni pa svoja v preostala dva; vsak sam izbere smer slemena.
Put the priest on the centre square of the 7×7 board. Light places nave and steeple in two diagonally opposite corners, Dark uses the other two; each player chooses each ridge direction.
Nato izmenično postavljajta hiše. Nova hiša ne sme biti pravokotno ob tvoji obstoječi stavbi, diagonalni stik pa je dovoljen. Vsak ima 7 hiš, 1 ladjo in 1 zvonik, skupaj 9 stavb.
Then alternate placing houses. A new house may not sit orthogonally next to one of your own buildings, though diagonal contact is fine. Each player has 7 houses, 1 nave and 1 steeple, nine buildings in total.
Ko sta postavljeni vseh 14 hiš, se začne faza premikanja; postavitvenega pravila o sosedstvu od takrat ne preverjaš več, igralca pa se še naprej izmenjujeta.
Once all 14 houses are placed, the movement phase begins; the setup adjacency restriction no longer applies, and the players continue alternating.
Vira: Spielewerkstatt — igra · besedilo pravilnika. Diagrami so izvirni.
Sources: Spielewerkstatt game page · rulebook text. Diagrams are original.
Celotna vsebina te strani, v izbranem jeziku, z vsemi odprtimi razdelki.The complete page in your chosen language, with every section expanded.