Dieter Stein · Gerhards Spiel und Design · 2016

Pusti cerkev v vasiLeave the Church in the Village

Lass die Kirche im Dorf

Abstraktna taktikaAbstract tactics220–30 minSmer streheRoof direction
ciljgoal

Pred nasprotnikom poveži vseh svojih sedem hiš, ladjo in zvonik v eno pravokotno povezano vas ter sestavi cerkev stran od roba.Before your opponent, connect your seven houses, nave and steeple into one orthogonally connected village, with a completed church away from the edge.

Sestavni deli in priprava Contents and setup

Potrebujete: ploščo 7×7 · 7 svetlih in 7 temnih hiš · po 1 ladjo in 1 zvonik vsake barve · 1 nevtralnega župnika.

You need: a 7×7 board · 7 light and 7 dark houses · 1 nave and 1 steeple in each colour · 1 neutral priest.

  1. Župnika postavi na sredinsko polje.Place the priest on the centre square.
  2. Svetli postavi svojo ladjo in zvonik v diagonalno nasprotna vogala; temni postavi svoja cerkvena dela v preostala vogala. Vsak sam izbere smer slemena.Light places their nave and steeple in diagonally opposite corners; Dark uses the remaining corners. Each player chooses each roof-ridge direction.
  3. Začenši s svetlim izmenično postavljajta hiše. Nova hiša ne sme biti pravokotno sosednja tvoji že postavljeni stavbi; diagonalni stik je dovoljen.Starting with Light, alternate placing houses. A new house may not be orthogonally adjacent to one of your existing buildings; diagonal contact is allowed.

Vir: Rombol / Gerhards Spiel und Design

Source: Rombol / Gerhards Spiel und Design

Premik stavbe Move a building

Na potezi premakni natanko eno svojo stavbo poljubno daleč po prostih poljih v smeri njenega slemena — naprej ali nazaj po isti osi. Ne smeš preskočiti nobene figure.

On your turn, move exactly one of your buildings any distance through empty squares along its roof ridge—forward or backward on that axis. You may not jump any piece.

Po premiku stavbo na ciljnem polju obvezno zavrti za 90°. S tem njena naslednja možna smer postane pravokotna na prejšnjo.

After moving, rotate that building 90°. Its next possible movement axis is therefore perpendicular to the previous one.

Smer strehe ni okras: je celotna omejitev premika. Figura se ne premika prečno na sleme.Roof direction is not decoration: it defines the entire movement axis. A piece never moves across its ridge.
»Župnik, pomagaj!« “Priest, help!”

Namesto običajnega premika smeš prositi župnika za pomoč, vendar samo če je izbrana lastna stavba v obeh smereh svojega slemena blokirana z robom, drugo stavbo ali župnikom.

Instead of a normal move, you may ask the priest for help—but only when the chosen building is blocked in both directions along its ridge by the board edge, another building or the priest.

Zamenjaj mesti župnika in blokirane stavbe. Stavbo tudi po tej zamenjavi zavrti za 90°. Župnik ostane na njenem prejšnjem polju.

Swap the priest with the blocked building, then rotate the building 90° as usual. The priest remains on the building's former square.

Veljavna vas in zmaga Valid village and victory

Zmagaš takoj, ko po svoji potezi velja vse troje:

  • vseh tvojih 9 stavb je povezanih v eno skupino z vodoravnimi ali navpičnimi stiki;all 9 of your buildings form one group through horizontal or vertical contact;
  • zvonik stoji neposredno ob eni od štirih stranic cerkvene ladje;the steeple stands directly beside one of the nave's four sides;
  • niti zvonik niti ladja nista na robnem ali vogalnem polju.neither steeple nor nave is on an edge or corner square.

Vira: izdajatelj · Meeple Mountain — pregled pravil

Sources: publisher · Meeple Mountain rules overview