Ljubezensko pismoLove Letter
Love Letter

Ostani zadnji v rundi ali ob praznem kupčku drži najvišjo karto. Zmaguj runde, dokler ne zbereš dovolj žetonov naklonjenosti.Be the last player in the round, or hold its highest card when the deck empties. Win rounds until you collect enough favour tokens.
Izdaja in priprava Edition and setup
Ta stran opisuje izdajo Z-Man 2019: 21 likovnih kart, 6 preglednih kart in 13 žetonov naklonjenosti. Če ima tvoja škatla samo 16 likovnih kart, uporabi opombo »Klasična izdaja« spodaj.
This page describes the 2019 Z-Man edition: 21 character cards, 6 reference cards and 13 favour tokens. If your box has only 16 character cards, use the Classic edition note below.
Premešaj vseh 21 kart in eno odloži skrito. Vsak dobi 1 karto. Pri 2 igralcih dodatno odloži 3 karte odkrito. Začne zmagovalec prejšnje runde oziroma igralec, ki je nazadnje napisal pismo na roko.
Shuffle all 21 cards and set 1 aside face-down. Deal 1 card to each player. With 2 players, also set 3 cards aside face-up. The previous round's winner—or whoever most recently hand-wrote a letter—starts.
Vir: Z-Man Games · pravilnik
Source: Z-Man Games · rulebook
Poteza in konec runde Turn and round end
Na potezi vzemi 1 karto, nato eno od svojih dveh odigraj odkrito predse in v celoti izvedi njen učinek. Odigrane karte pusti vidne, da lahko vsi sklepajo, kaj je še v kupčku.
On your turn draw 1 card, then play 1 of your 2 cards face-up in front of you and fully resolve it. Keep played cards visible so everyone can deduce what remains.
Runda se takoj konča, ko ostane samo en igralec. Če se prej izprazni kupček, vsi preostali razkrijejo roko; najvišja vrednost zmaga. Ob izenačenju vsak izenačeni igralec dobi žeton.
The round ends immediately when only one player remains. If the deck empties first, all remaining players reveal their hands; highest value wins. If tied, every tied player gains a token.
Učinki vseh 21 kart All 21 card effects
- Vohun (0) ×2: brez takojšnjega učinka. Če si ob koncu runde edini še aktivni igralec, ki je odigral ali zavrgel Vohuna, dobiš dodaten žeton naklonjenosti.Spy (0) ×2: no immediate effect. If, at round end, you are the only player still in who played or discarded a Spy, gain one extra favour token.
- Stražar (1) ×6: izberi igralca in ugibaj njegovo karto, vendar ne Stražarja. Če uganeš, izpade.Guard (1) ×6: choose a player and name a non-Guard card. If correct, that player is out.
- Svečenik (2) ×2: na skrivaj poglej roko izbranega igralca.Priest (2) ×2: privately look at a chosen player's hand.
- Baron (3) ×2: na skrivaj primerjaj roki; nižja vrednost izpade, ob izenačenju nihče.Baron (3) ×2: privately compare hands; lower value is out, and a tie eliminates neither player.
- Sobarica (4) ×2: do začetka naslednje poteze te učinki drugih igralcev ne morejo izbrati.Handmaid (4) ×2: until your next turn, other players' effects cannot choose you.
- Princ (5) ×2: izbrani igralec, tudi ti, zavrže roko in vzame novo karto. Če je kupček prazen, vzame na začetku odloženo skrito karto.Prince (5) ×2: a chosen player, including you, discards their hand and draws a new card. If the deck is empty, use the face-down card set aside at setup.
- Kancler (6) ×2: vzemi 2 karti, nato izmed treh obdrži 1; drugi 2 položi skrito na dno kupčka v poljubnem vrstnem redu.Chancellor (6) ×2: draw 2 cards, keep 1 of the 3 in your hand, then place the other 2 face-down at the bottom of the deck in any order.
- Kralj (7) ×1: z izbranim igralcem zamenjaj karto v roki.King (7) ×1: trade hands with a chosen player.
- Grofinja (8) ×1: brez učinka, vendar jo moraš odigrati, če je druga karta v roki Kralj ali Princ.Countess (8) ×1: no effect, but you must play her if your other card is the King or a Prince.
- Princesa (9) ×1: če jo odigraš ali zavržeš iz kakršnega koli razloga, takoj izpadeš.Princess (9) ×1: if you play or discard her for any reason, you are immediately out.
Source: Z-Man Games rulebook
Zmaga Winning
Zmagovalec runde dobi 1 žeton, Vohun pa lahko prinese dodatnega. Za zmago potrebuješ: 2 igralca → 6 · 3 → 5 · 4 → 4 · 5 → 3 · 6 → 3.
The round winner gains 1 token, and a Spy may award an additional one. Tokens needed: 2 players → 6 · 3 → 5 · 4 → 4 · 5 → 3 · 6 → 3.