David G. Royffe · Gigamic · 1994David G. Royffe · Gigamic · 1994

Pylos

3D zlaganje3D stacking 2 15–30 min 3D
Vsaka višja krogla potrebuje poln kvadrat 2×2 pod sabo, zato dobro postavljene krogle prihranijo poteze. Every higher sphere needs a full 2×2 base below it, so efficient placement saves your supply. Wikimedia Commons
ciljgoal

Prihrani dovolj krogel, da lahko prav ti postaviš zadnjo, vrhnjo kroglo na piramido. Conserve enough spheres so that you are the player who places the final apex sphere on top of the pyramid.

📦 Priprava igre Game preparation

V škatli: 15 svetlih krogel · 15 temnih krogel · 1 lesena plošča z mrežo 4×4

In the box: 15 light spheres · 15 dark spheres · 1 wooden base board with a 4×4 grid

Postavitev: Vsak vzame 15 krogel svoje barve. Plošča 4×4 leži vodoravno med igralcema. Piramida se bo gradila v štirih nivojih: 4×4 (16 krogel) → 3×3 (9) → 2×2 (4) → 1×1 (1). Odloči se, kdo igra prvi.

Setup: Each player takes 15 spheres of their colour. The 4×4 board lies flat between players. The pyramid will build up in four layers: 4×4 (16 spheres) → 3×3 (9) → 2×2 (4) → 1×1 (1). Decide who plays first.

Postavljanje in vzpenjanje Placing & climbing
Piramida se gradi iz spodnje mreže 4×4 navzgor; krogla lahko stoji samo na polnem kvadratu 2×2. The pyramid builds upward from the 4×4 base; a sphere can sit only on a completed 2×2 square. Wikimedia Commons

Na potezi postavi eno svojo kroglo: na katero koli prosto polje mreže 4×4 ali na vrh polnega kvadrata 2×2 krogel.

On your turn, place one of your spheres: anywhere on the 4×4 base grid, or balanced on top of any 2×2 square of four already-placed spheres.

Ko dokončaš kvadrat 2×2 iz samo svojih krogel, smeš vzeti nazaj 1 ali 2 svoji krogli z nižjih nivojev in ju vrniti v zalogo. Krogel iz pravkar dokončanega kvadrata ne smeš vzeti.

If you complete a 2×2 square made entirely of your own spheres, you may reclaim 1 or 2 of your spheres from anywhere lower and return them to your supply. You may not reclaim from the square you just completed.

Vračanje je osrednja mehanika — cilj je porabiti čim manj krogel skupaj, ne pa imeti čim več preostalih. Reclaiming is the core mechanic — the goal is to spend as few spheres total as possible, not to have the most left over.
🏆 Zmaga in poraz Winning & losing

Piramida se gradi navzgor. Ko je vse 4 nivoje mogoče zapolniti, ostane na vrhu prostor za natanko eno kroglo. Tisti, ki postavi to vrhnjo kroglo, zmaga — ne glede na to, koliko krogel ima vsak preostalih.

The pyramid builds up layer by layer. When all four layers are fillable, a single space remains at the apex. Whoever places that final sphere wins — regardless of how many spheres each player has remaining.

Če kateremu od igralcev zmanjka krogel preden je piramida dokončana, ta takoj izgubi.

If a player runs out of spheres before the pyramid is complete, that player loses immediately.

Vir: gigamic.com

Source: gigamic.com