David G. Royffe · Gigamic · 1994David G. Royffe · Gigamic · 1994

Pylos

3D zlaganje3D stacking 2 15–30 min 3D
Vsaka višja krogla potrebuje poln kvadrat 2×2 pod sabo, zato dobro postavljene krogle prihranijo poteze.Every higher sphere needs a full 2×2 base below it, so efficient placement saves your supply. Wikimedia Commons
ciljgoal

Prihrani dovolj krogel, da lahko prav ti postaviš zadnjo, vrhnjo kroglo na piramido. Conserve enough spheres so that you are the player who places the final apex sphere on top of the pyramid.

Priprava igre Game preparation

V škatli: 15 svetlih krogel · 15 temnih krogel · 1 lesena plošča z mrežo 4×4

In the box: 15 light spheres · 15 dark spheres · 1 wooden base board with a 4×4 grid

Postavitev: Vsak vzame 15 krogel svoje barve. Plošča 4×4 leži vodoravno med igralcema. Piramida se bo gradila v štirih nivojih: 4×4 (16 krogel) → 3×3 (9) → 2×2 (4) → 1×1 (1). Odloči se, kdo igra prvi.

Setup: Each player takes 15 spheres of their colour. The 4×4 board lies flat between players. The pyramid will build up in four layers: 4×4 (16 spheres) → 3×3 (9) → 2×2 (4) → 1×1 (1). Decide who plays first.

Postavljanje in vzpenjanje Placing & climbing
Piramida se gradi iz spodnje mreže 4×4 navzgor; krogla lahko stoji samo na polnem kvadratu 2×2. The pyramid builds upward from the 4×4 base; a sphere can sit only on a completed 2×2 square. Wikimedia Commons

Na potezi naredi eno: postavi kroglo iz zaloge na prosto polje mreže 4×4; postavi jo na vrh polnega kvadrata 2×2; ali eno svojo že postavljeno kroglo premakni na poln kvadrat višje. Premaknjena krogla mora pridobiti vsaj en nivo in ne sme podpirati druge krogle.

On your turn do one: place a reserve sphere on the 4×4 base; place it atop a full 2×2 square; or move one of your placed spheres onto a full square higher up. A moved sphere must rise at least one level and cannot be supporting another sphere.

Ko dokončaš kvadrat 2×2 iz samo svojih krogel, smeš takoj vrniti 1 ali 2 svoji nepodporni krogli v zalogo. Vzameš ju lahko s katerega koli nivoja, tudi pravkar postavljeno kroglo.

If you complete a 2×2 square made entirely of your own spheres, immediately return 1 or 2 unsupported spheres of yours to reserve. They may come from any level, including the sphere just placed.

Vračanje je osrednja mehanika — cilj je porabiti čim manj krogel skupaj, ne pa imeti čim več preostalih. Reclaiming is the core mechanic — the goal is to spend as few spheres total as possible, not to have the most left over.
Zmaga in poraz Winning & losing

Piramida se gradi navzgor. Ko je vse 4 nivoje mogoče zapolniti, ostane na vrhu prostor za natanko eno kroglo. Tisti, ki postavi to vrhnjo kroglo, zmaga — ne glede na to, koliko krogel ima vsak preostalih.

The pyramid builds up layer by layer. When all four layers are fillable, a single space remains at the apex. Whoever places that final sphere wins — regardless of how many spheres each player has remaining.

Če kateremu od igralcev zmanjka krogel preden je piramida dokončana, ta takoj izgubi.

If a player runs out of spheres before the pyramid is complete, that player loses immediately.

Napredna različica: bonus vračanja dobiš tudi za ravno vrsto 4 svojih krogel na prvem nivoju ali 3 na drugem. Diagonala ne šteje.Advanced version: also reclaim after making a straight line of 4 of your spheres on level one or 3 on level two. Diagonals do not count.

Vir: Gigamic — uradni pravilnik

Source: Gigamic official rulebook