Pylos
Postavi zadnjo, vrhnjo kroglo piramide. Zato porabi čim manj svojih krogel. Place the single sphere at the top of the pyramid. So spend as few of your spheres as you can.
PotezaYour turn
Narediš eno od dveh stvari: postaviš kroglo iz zaloge na prosto mesto v osnovi ali v že podprto vdolbino višje, ali dvigneš svojo prosto kroglo s plošče v podprto vdolbino vsaj eno nadstropje višje.
You do one of two things: place a sphere from your reserve in an empty base hollow or a supported hollow above, or lift one of your free spheres already on the board into a supported hollow at least one level higher.
Piramida ima 4 nadstropja: 4×4, nato 3×3, nato 2×2 in ena na vrhu. Krogla lahko stoji višje samo, če so vsa 4 mesta kvadrata 2×2 pod njo zasedena. Barva teh štirih ni pomembna.
The pyramid has 4 levels: 4×4, then 3×3, then 2×2, then one on top. A sphere can sit higher only if all 4 spaces of the 2×2 square beneath it are filled. The colour of those four does not matter.
Vračanje krogel je bistvo igre Getting spheres back is the point
Ko s svojo potezo sestaviš kvadrat 2×2 iz samih svojih krogel, smeš takoj vzeti 1 ali 2 svoji krogli nazaj v zalogo.
When your move completes a 2×2 square made only of your own spheres, you immediately take back 1 or 2 of your spheres into your reserve.
Vzameš lahko katero koli svojo kroglo, ki ničesar ne podpira, tudi tisto, ki si jo pravkar postavil, in tudi iz nižjih nadstropij.
You may take any of your spheres that supports nothing, including the one you just placed, and including ones from lower levels.
Tudi dvig lahko dokonča tvoj kvadrat; vračilo nato opraviš še v isti potezi. Če z eno kroglo hkrati dokončaš več kvadratov, še vedno vrneš največ 2 krogli.
A lift may also complete your square; you then reclaim in the same turn. If one sphere completes several squares at once, you still reclaim no more than 2 spheres.
Dvigneš lahko samo kroglo, ki ničesar ne podpira, in postaviti jo moraš vsaj eno nadstropje višje.
You can only lift a sphere that supports nothing, and it must go at least one level higher.
Zmagaš, če postaviš vrhnjo kroglo. Izgubiš, če ti zmanjka krogel, preden je piramida končana.
You win if you place the sphere at the very top. You lose if you run out of spheres before the pyramid is finished.
Priprava in napredna različica Setup and advanced variant
V škatli: plošča s 16 vdolbinami v mreži 4×4, 15 svetlih in 15 temnih krogel. Vsak vzame svojo barvo, plošča je prazna, svetli začne.
In the box: a board with 16 hollows in a 4×4 grid, 15 light and 15 dark spheres. Each player takes a colour, the board starts empty, and Light begins.
Vira: Gigamic — uradni pravilnik in UltraBoardGames — ilustrirana pravila. Diagrami so izvirni.
Sources: Gigamic official rulebook and UltraBoardGames illustrated rules. Diagrams are original.
Podrobnosti, ki štejejoDetails that matter
Pri dvigu izvorna krogla ne sme biti ena od štirih opor svojega ciljnega mesta: opore morajo ostati na deski tudi po dvigu. V različici za začetnike lahko izpustita vračanje krogel za enobarvne kvadrate.
A lifted sphere cannot be one of the four supports of its destination: those supports must remain after lifting. In the beginner variant, omit the reclaiming reward for single-colour squares.
Dodatni viri: Gigamic Pylos rulebook
Further sources: Gigamic Pylos rulebook
Celotna vsebina te strani, v izbranem jeziku, z vsemi odprtimi razdelki.The complete page in your chosen language, with every section expanded.