Quoridor
Prvi pripelji figuro na nasprotno stran deske. Katero koli polje v nasprotni vrsti šteje. Be first to reach the opposite side of the board. Any square in that row counts.
PotezaYour turn
Narediš eno od dveh stvari, nikoli oboje: premakneš figuro za eno polje, ali postaviš zid.
You do one of two things, never both: move your pawn one square, or place a wall.
Premik je gor, dol, levo ali desno. Nikoli diagonalno, in nikoli skozi zid.
A move is up, down, left or right. Never diagonally, and never through a wall.
Zidovi in preskok Walls and jumping
Zid je dolg dve polji in ga postaviš v žleb med polji. Zapre prehod za obe polji, ki ju pokriva, in ostane do konca igre. Zidova se ne smeta prekrivati ali sekati.
A wall is two squares long and slots into the groove between squares. It blocks the crossing for both squares it covers and stays for the rest of the game. Walls cannot overlap or cross.
Preskok. Če nasprotnikova figura stoji tik ob tvoji, jo preskočiš naravnost in pristaneš za njo.
Jumping. If the opponent's pawn is right next to yours, you jump straight over it and land on the square behind.
Če je polje za njim zaprto z zidom, robom deske ali drugo figuro, se namesto tega premakneš diagonalno, levo ali desno od nasprotnika. To je edini primer diagonalnega premika.
If the square behind is blocked by a wall, the board edge or another pawn, you move diagonally instead, to the left or right of the opponent. This is the only diagonal move in the game.
Priprava Setup
2 igralca: figuri na sredino nasprotnih robov, vsak 10 zidov.
2 players: pawns on the middle of opposite edges, 10 walls each.
4 igralci: figure na sredino vseh štirih robov, vsak 5 zidov. Cilj je nasprotni rob.
4 players: pawns on the middle of all four edges, 5 walls each. Your goal is the opposite edge.
V škatli: deska 9×9, 4 figure, 20 zidov.
In the box: a 9×9 board, 4 pawns, 20 walls.
Vir: Gigamic. Diagrami so izvirni.
Source: Gigamic. Diagrams are original.
Podrobnosti, ki štejejoDetails that matter
Preskok je mogoč samo, če med figurama ni zidu. Pri blokiranem preskoku mora biti prosta tudi stranska pot ob nasprotniku. Ne smeš preskočiti dveh figur; v igri štirih igralcev veljajo enake omejitve.
You may jump only when no wall separates the adjacent pawns. For a blocked straight jump, the side crossing beside the opponent must also be open. You cannot jump over two pawns; the same restrictions apply with four players.
Dodatni viri: Gigamic Quoridor
Further sources: Gigamic Quoridor
Celotna vsebina te strani, v izbranem jeziku, z vsemi odprtimi razdelki.The complete page in your chosen language, with every section expanded.