Mirko Marchesi · Gigamic · 1997Mirko Marchesi · Gigamic · 1997

Quoridor

LabirintMaze 2–4 15–30 min ZidoviWalls
Zidovi podaljšujejo pot, vendar mora vsak igralec vedno imeti vsaj eno odprto pot do cilja. Walls can lengthen the route, but every player must always keep at least one open path to the goal. Wikimedia Commons
ciljgoal

Prvi pripelji svojo figuro na katero koli polje nasprotne strani deske. Zidovi smejo pot podaljšati, nikoli pa je ne smejo popolnoma zapreti. Be first to move your pawn onto any square on the opposite side of the board. Walls may lengthen paths, but may never block every path.

📦 Priprava igre Game preparation

V škatli: Deska 9×9 · 2 ali 4 figure · 20 zidnih ploščic (2×1 polje)

In the box: 9×9 board · 2 or 4 pawns · 20 wall tiles (2 squares long)

2 igralca: Vsak postavi svojo figuro na sredino svoje začetne strani (5. polje od 9). Vsak dobi 10 zidov. Figuri stojita na poljih e1 in e9.

2 players: Each places their pawn in the centre of their starting edge (square 5 of 9 across). Each gets 10 walls. Pawns start on rows 1 and 9 (squares e1 and e9).

4 igralci: Figure stojijo na sredini vsake stranice. Vsak dobi 5 zidov.

4 players: Pawns on the midpoint of each side. Each player gets 5 walls.

Potek poteze Taking a turn
Začetni položaj za 2 igralca: cilj je katero koli polje v nasprotni vrstici. Two-player starting position: your goal is any square on the opposite row. Wikimedia Commons

Na vsaki potezi naredi natanko eno od dveh stvari:

On each turn, do exactly one of two things:

1. Premakni figuro za 1 polje navzgor, navzdol, levo ali desno (ne diagonalno). Ne moreš prečkati zidu. Če nasprotnik stoji tik pred teboj, ga skoči — prestopi v naslednje polje. Če za nasprotnikom ni prostora (zid ali rob), se premakni diagonalno.

1. Move your pawn 1 space up, down, left, or right (not diagonally). You cannot cross a wall. If your opponent is directly adjacent, you may jump over them. If jumping is blocked by a wall or edge, you may move diagonally instead.

2. Postavi zid: Zid pokriva 2 sosednji meji med polji (položi ga vodoravno ali navpično). Ko je zid postavljen, ostane do konca igre. Nikoli ne smeš zapreti vse poti do cilja kateremu koli igralcu.

2. Place a wall: Walls cover 2 adjacent edges between squares (placed horizontally or vertically). Once placed, walls remain for the game. You may never completely block any player's path to their goal.

Preden postaviš zid, preveri, ali je pot do cilja vsakemu igralcu še vedno odprta. Prepovedano je zapreti pot v celoti — ne zgolj podaljšati jo.Before placing a wall, verify every player still has at least one path to their goal. Completely blocking any path is illegal — merely lengthening it is fine.
🏆 Zmaga Winning

Zmaga tisti, ki prvi prestopi katero koli polje na nasprotni strani deske (vsa polja v nasprotni vrstici so cilj). 2 igralca: vrstica 1 za enega, vrstica 9 za drugega.

The first player to move their pawn onto any square on the opposite side wins. With 2 players: row 1 for one player, row 9 for the other — any square in that row counts.

Vir: gigamic.com · Wikipedia

Source: gigamic.com · Wikipedia