Santorini
Povzpni se z delavcem z 2. na 3. nadstropje. Doseči ga moraš s premikom, ne z gradnjo. Move a worker up from level 2 to level 3. You must arrive by moving, not by building it.
PotezaYour turn
Vsaka poteza ima dva koraka, vedno v tem vrstnem redu, oba obvezna: premakni enega delavca na sosednje polje, nato z istim delavcem zgradi na sosednjem polju.
Every turn has two steps, always in this order, both required: move one worker to a neighbouring square, then build with that same worker on a square next to it.
Sosednje pomeni tudi diagonalno, torej do 8 sosedov. Če ne moreš narediti obeh korakov, si izgubil.
Neighbouring includes diagonals, so up to 8 neighbours. If you cannot do both steps, you lose.
Pravilo plezanja The climbing rule
To je edino pravilo, ki ga je treba res razumeti: navzgor največ za 1 nadstropje, navzdol poljubno globoko.
This is the one rule that really matters: up at most 1 level, down as far as you like.
Ne moreš na polje z drugim delavcem in ne na polje s streho.
You cannot enter a square holding another worker, or one capped by a dome.
Gradnja. Bloki gredo po vrsti: pritličje → 1 → 2 → 3 → streha. Streho postaviš samo na tretje nadstropje; tako polje je za vedno zaprto. Atlasova moč je posebna izjema.
Building. Blocks go in order: ground → 1 → 2 → 3 → dome. A dome goes only on level 3, permanently closing that square. Atlas’s power is a specific exception.
Zmagaš takoj, ko se delavec povzpne z 2. na 3. nadstropje. Če tretje nadstropje samo zgradiš, se ni zgodilo nič. Izgubiš, če ne moreš premakniti nobenega delavca ali po premiku ne moreš graditi.
You win the moment a worker moves up from level 2 to level 3. Building a level 3 does nothing by itself. You lose if you cannot move either worker, or cannot build after moving.
Priprava Setup
Deska 5×5. Vsak ima 2 delavca v svoji barvi. Najmlajši postavi oba na poljubni prazni polji, nato nasprotnik svoja dva. Najmlajši začne.
A 5×5 board. Each player has 2 workers in their own colour. The youngest player places both on empty spaces, then the opponent places both. The youngest starts.
V škatli še: 22 pritličnih blokov, 18 prvega nadstropja, 14 drugega in 18 streh.
The box also holds 22 ground blocks, 18 level-one, 14 level-two and 18 domes.
Preprosti bogovi · klasična izdajaSimple gods · classic edition
Za dva igralca izberita dve združljivi karti: izzivalec ju ponudi, drugi izbere prvi, izzivalec obdrži preostalo in določi začetnika. Vedno preberi kartico; bog ne omogoča ignoriranja vseh drugih pravil.
For two players choose two compatible cards: the challenger offers them, the opponent picks first, the challenger keeps the remaining one and chooses who starts. Read the card; a god does not waive every other rule.
- Apollo: ob premiku zamenjaj mesto s sosednjim nasprotnikovim delavcem.may move into an enemy worker’s space by swapping positions.
- Artemis: lahko se premakneš še enkrat, vendar ne nazaj na začetno polje.may move a second time, but not back to the starting space.
- Athena: če se povzpneš, nasprotnik v svoji naslednji potezi ne sme navzgor.after you move up, opponents cannot move up on their next turn.
- Atlas: lahko zgradiš streho na kateri koli višini.may build a dome at any height.
- Demeter: lahko gradiš drugič, na drugem polju.may build again, on a different space.
- Hephaestus: lahko na prvi blok dodaš še en blok, ne pa strehe.may add a second block on the first block, never a dome.
- Hermes: če delavca ne spreminjata višine, ju lahko premikaš poljubno daleč po veljavni poti; nato gradi eden.if neither worker changes height, they may move any number of legal spaces; either then builds.
- Minotaur: ob premiku porini nasprotnika eno polje naravnost za njim, če je prazno in na deski.may push an enemy one space straight behind them, if that space is empty and on the board.
- Pan: zmaga tudi ob spustu za vsaj dve nadstropji.also wins by moving down at least two levels.
- Prometheus: če se v potezi ne povzpneš, lahko gradiš pred premikom in po njem.if you do not move up, may build before and after moving.
Klasični pravilnik in moči: Roxley — zrcalo PDF. Osnovna pravila in preprosti bogovi prebrani 2026-10-02.
Classic rules and powers: Roxley — PDF mirror. Base rules and simple gods read 2026-10-02.
3 igralci: vsak ima dva delavca in moč, primerno za tri. Ob porazu odstrani svoje delavce, žetone in moč. 4 igralci: dve ekipi; soigralca sedita nasproti in delita dva delavca, vsak pa uporablja samo svojo moč. Prvi član ekipe postavi delavca, drugi odigra prvo potezo ekipe. Zmaga ali poraz člana velja za ekipo. Izberi samo moči z oznako za ustrezno število igralcev.
3 players: each has two workers and a power compatible with three. On losing, remove your workers, tokens and power. 4 players: two teams; partners sit opposite and share two workers, but each uses only their own power. The first teammate places the workers; the second takes the team’s first turn. A member’s win or loss applies to their team. Select only powers marked for that player count.
Vir: Roxley. Diagrama sta izvirna.
Source: Roxley. Diagrams are original.
Celotna vsebina te strani, v izbranem jeziku, z vsemi odprtimi razdelki.The complete page in your chosen language, with every section expanded.