CatanCATAN
CATAN
Povzetek velja za osnovno igro 3–4 igralcev. Razširitve in dodatek za 5–6 igralcev imajo svoje pravilnike.
This covers the 3–4 player base game. Expansions and the 5–6 player extension use separate rules.
Na svoji potezi prvi dosezi 10 zmagovalnih točk.Be first to reach 10 victory points on your own turn.
Ta stran je izviren, zgoščen povzetek igralnih mehanik. Ne reproducira besedila pravilnika ali uradnih ilustracij; za posebne primere uporabi povezani pravilnik izdajatelja.This page is an original, condensed summary of gameplay mechanics. It does not reproduce rulebook text or official artwork; use the linked publisher rulebook for edge cases.
Priprava otoka Island setup
Za prvo igro uporabi začetno postavitev iz pravilnika. Vsak postavi 2 naselji in 2 cesti v kačjem vrstnem redu: prvi do zadnjega, nato zadnji do prvega. Po drugem naselju vzemi po 1 vir iz vsakega sosednjega proizvodnega polja.
For a first game, use the beginner map in the rulebook. Place 2 settlements and 2 roads each in snake order: first to last, then last to first. After placing your second settlement, take 1 resource from each adjacent producing terrain hex.
Poteza: proizvodnja, trgovina, gradnja Turn: produce, trade, build
- Vrzi obe kocki. Vsako naselje ob polju s to številko dobi 1 ustrezen vir, mesto 2. Puščava ne proizvaja.Roll both dice. Each settlement beside that number gains 1 matching resource; a city gains 2. The desert produces nothing.
- Trguj z vsemi igralci po poljubnem dogovoru ali z banko 4 enake za 1. Pristanišča izboljšajo menjavo na 3:1 ali 2:1 za določeni vir.Trade with any players at any agreed rate, or with the bank at 4 identical for 1. Harbours improve this to 3:1 or 2:1 for one resource.
- Gradi v poljubnem vrstnem redu: cesta = les + opeka; naselje = les + opeka + žito + volna; mesto = 2 žita + 3 rude; razvojna karta = žito + volna + ruda.Build in any order: road = lumber + brick; settlement = lumber + brick + grain + wool; city = 2 grain + 3 ore; development card = grain + wool + ore.
Sedmica, karte in točke Seven, cards and points
Ob metu 7 nihče ne proizvaja. Kdor ima več kot 7 virov, zavrže polovico, zaokroženo navzdol. Aktivni igralec prestavi roparja na drugo polje in naključno ukrade 1 vir igralcu z naseljem ali mestom ob njem; blokirano polje ne proizvaja.
On a 7, no one produces. Anyone with more than 7 resource cards discards half, rounded down. Move the robber to another hex and steal 1 random resource from an adjacent player; that hex stops producing.
Naselje je 1 točka, mesto 2. Najdaljša cesta in največja vojska sta po 2 točki, ko izpolniš pogoj in ju držiš. Skrite točkovne razvojne karte razkriješ, ko z njimi na svoji potezi dosežeš 10. Na potezo smeš odigrati največ 1 razvojno karto, ne tiste, ki si jo pravkar kupil.
A settlement is 1 point, a city 2. Longest Road and Largest Army are 2 each while you meet and hold their requirements. Reveal hidden victory-point cards when they bring you to 10 on your turn. Play at most 1 development card per turn, never one bought that turn.
Viri: CATAN — official game rules · CATAN base-game FAQ
Sources: CATAN — official game rules · CATAN base-game FAQ