Quarto
Dokončaj vrsto štirih figur, ki imajo vsaj eno skupno lastnost, in reci "Quarto!".Complete a line of four pieces that share at least one attribute, then say "Quarto!".
PotezaYour turn
To je vse, kar dela Quarto poseben: figure ne izbiraš ti. Poda ti jo nasprotnik, ti pa jo moraš postaviti.
This is what makes Quarto different: you do not choose your piece. Your opponent hands it to you, and you must place it.
Poteza ima dva koraka: postavi figuro, ki si jo dobil, na katero koli prosto polje, nato podaj nasprotniku eno od preostalih figur.
A turn has two steps: place the piece you were given on any empty square, then hand your opponent one of the remaining pieces.
Kdaj je Quarto What counts as a Quarto
Vrsta štirih figur zmaga, če imajo vsaj eno skupno lastnost. Vrsta je lahko vodoravna, navpična ali ena od obeh glavnih diagonal.
A line of four pieces wins if they share at least one attribute. The line can be a row, a column, or either main diagonal.
Quarto moraš razglasiti, preden podaš naslednjo figuro. Če ga spregledaš, ga sme nasprotnik razglasiti pred postavitvijo svoje figure in zmaga. Če ga spregledata oba, ta vrsta pozneje ne šteje več.
You must call Quarto before you hand over the next piece. If you miss it, your opponent may call it before placing their piece, and they win. If both of you miss it, that line cannot be claimed later.
Če se deska napolni in nihče ni razglasil Quarta, je neodločeno.
If the board fills and nobody called Quarto, the game is a draw.
Priprava in daljša različica Setup and a longer variant
V škatli: deska 4×4 in 16 lesenih figur. Ni "tvojih" in "nasprotnikovih" figur, vseh 16 je skupnih. Deska je na začetku prazna.
In the box: a 4×4 board and 16 wooden pieces. There are no "your" and "their" pieces, all 16 are shared. The board starts empty.
Vir: Gigamic — uradni pravilnik. Diagrami so izvirni.
Source: Gigamic official rulebook. Diagrams are original.
Podrobnosti, ki štejejoDetails that matter
Vseh 16 figur je različnih: gre za vse kombinacije štirih lastnosti z dvema možnostma (2⁴ = 16). Barva ne pomeni lastništva. Vnaprej se dogovorita, ali igrata osnovne črte ali tudi kvadrate 2×2.
All 16 pieces are distinct: every combination of four binary attributes (2⁴ = 16). Colour does not indicate ownership. Agree whether you count only base-game lines or also 2×2 squares.
Dodatni viri: Gigamic Quarto rulebook
Further sources: Gigamic Quarto rulebook
Celotna vsebina te strani, v izbranem jeziku, z vsemi odprtimi razdelki.The complete page in your chosen language, with every section expanded.