Unstable Unicorns — TravelUnstable Unicorns — Travel
Potovalna izdaja ni le manjša škatla osnovne igre: ima 56 kart, 2–4 igralce in krajši cilj petih samorogov.
Travel Edition is not merely a smaller base-game box: it has 56 cards, supports 2–4 players and uses a five-Unicorn goal.
Prvi zberi 5 samorogov v svojem hlevu.Be first to collect 5 Unicorns in your Stable.
Ta stran je izviren, zgoščen povzetek igralnih mehanik. Ne reproducira besedila pravilnika ali uradnih ilustracij; za posebne primere uporabi povezani pravilnik izdajatelja.This page is an original, condensed summary of gameplay mechanics. It does not reproduce rulebook text or official artwork; use the linked publisher rulebook for edge cases.
PotezaYour turn
- Začetek: izvedejo se obvezni in izbrani učinki »na začetku poteze«. Če neobveznega pozabiš pred vlečenjem, ga izgubiš.Beginning: resolve mandatory and chosen “at the beginning of your turn” effects. If you forget an optional one before drawing, you lose it.
- Vlečenje: vzemi 1 karto.Draw: take 1 card.
- Dejanje: odigraj 1 Samoroga, Čarovnijo, Nadgradnjo ali Slabšavo; ali namesto tega vzemi še 1 karto.Action: play 1 Unicorn, Magic, Upgrade or Downgrade; or draw 1 additional card instead.
- Konec: zavrzi do omejitve roke, običajno 7.End: discard down to the hand limit, normally 7.
Priprava Setup
Premešaj komplet in vsakemu razdeli 5 kart. Pred vsakim igralcem pusti prostor za hlev, na sredini pa kupček in zavržke. Za pripravo dveh igralcev sledi listu v svoji škatli: starejši komplet Print & Play z 82 kartami predpisuje odstranjevanje sedmih imenovanih kart in dodatni Neigh za vsakega igralca. Tega seznama ne prenašaj samodejno na manjši komplet s 56 kartami.
Shuffle the deck and deal 5 cards each. Leave space for each Stable, with the draw and discard piles in the centre. For two players, follow your box’s sheet: the older 82-card Print & Play removes seven named cards and gives each player an extra Neigh. Do not automatically transfer that removal list to the smaller 56-card deck.
Neigh, učinki in zmaga Neighs, effects and winning
Neigh se odigra samo, ko nekdo poskuša odigrati karto iz roke; ne ustavi že aktivnega učinka. Neigh lahko ustavi drug Neigh. Karte v hlevu imajo učinek, karte v roki pa ne. Če učinek nasprotuje splošnemu pravilu, velja karta.
Play Neigh only when someone attempts to play a card from hand; it cannot stop an already-active effect. A Neigh can stop another Neigh. Cards have effects in Stables, not in hands. Card text overrides general rules.
Ko imaš 5 kart, ki trenutno štejejo kot Samorogi v tvojem hlevu, in so vsi sproženi učinki razrešeni, zmagaš. Če zmanjka kupčka, ga premešaj iz zavržkov, kot določa potovalni pravilnik.
When 5 cards currently count as Unicorns in your Stable and all triggered effects are resolved, you win. If the deck runs out, reshuffle the discard pile as directed by the Travel rule sheet.
Viri: Unstable Games — Travel Edition · Travel rules — original 82-card Print & Play reference · Travel deck edition comparison
Sources: Unstable Games — Travel Edition · Travel rules — original 82-card Print & Play reference · Travel deck edition comparison
Celotna vsebina te strani, v izbranem jeziku, z vsemi odprtimi razdelki.The complete page in your chosen language, with every section expanded.