Unstable Games · potovalna izdaja, 56 kartUnstable Games · 56-card Travel Edition

Unstable Unicorns — TravelUnstable Unicorns — Travel

Kartična gradnja hlevaStable-building card game 2–430–45 min Potovalna izdajaTravel edition
preden začnešbefore you start

Potovalna izdaja ni le manjša škatla osnovne igre: ima 56 kart, 2–4 igralce in krajši cilj petih samorogov.

Travel Edition is not merely a smaller base-game box: it has 56 cards, supports 2–4 players and uses a five-Unicorn goal.

ciljgoal

Prvi zberi 5 samorogov v svojem hlevu.Be first to collect 5 Unicorns in your Stable.

Ta stran je izviren, zgoščen povzetek igralnih mehanik. Ne reproducira besedila pravilnika ali uradnih ilustracij; za posebne primere uporabi povezani pravilnik izdajatelja.This page is an original, condensed summary of gameplay mechanics. It does not reproduce rulebook text or official artwork; use the linked publisher rulebook for edge cases.

Priprava Setup

Premešaj komplet in vsakemu razdeli 5 kart. Pred vsakim igralcem pusti prostor za hlev, na sredini pa kupček in zavržke. Če tvoja tiskana izdaja vsebuje otroške samoroge ali pregledno karto z drugačno pripravo, ima besedilo v škatli prednost.

Shuffle the deck and deal 5 cards each. Leave space for each Stable, with the draw and discard piles in the centre. If your printing includes Baby Unicorns or a reference card with different setup, the text in your box takes priority.

Štiri faze poteze Four turn phases
  • Začetek: izvedejo se obvezni in izbrani učinki »na začetku poteze«. Če neobveznega pozabiš pred vlečenjem, ga izgubiš.Beginning: resolve mandatory and chosen “at the beginning of your turn” effects. If you forget an optional one before drawing, you lose it.
  • Vlečenje: vzemi 1 karto.Draw: take 1 card.
  • Dejanje: odigraj 1 Samoroga, Čarovnijo, Nadgradnjo ali Slabšavo; ali namesto tega vzemi še 1 karto.Action: play 1 Unicorn, Magic, Upgrade or Downgrade; or draw 1 additional card instead.
  • Konec: zavrzi do omejitve roke, običajno 7.End: discard down to the hand limit, normally 7.
Neigh, učinki in zmaga Neighs, effects and winning

Neigh se odigra samo, ko nekdo poskuša odigrati karto iz roke; ne ustavi že aktivnega učinka. Neigh lahko ustavi drug Neigh. Karte v hlevu imajo učinek, karte v roki pa ne. Če učinek nasprotuje splošnemu pravilu, velja karta.

Play Neigh only when someone attempts to play a card from hand; it cannot stop an already-active effect. A Neigh can stop another Neigh. Cards have effects in Stables, not in hands. Card text overrides general rules.

Ko imaš 5 kart, ki trenutno štejejo kot Samorogi v tvojem hlevu, in so vsi sproženi učinki razrešeni, zmagaš. Če zmanjka kupčka, ga premešaj iz zavržkov, kot določa potovalni pravilnik.

When 5 cards currently count as Unicorns in your Stable and all triggered effects are resolved, you win. If the deck runs out, reshuffle the discard pile as directed by the Travel rule sheet.

Viri: Unstable Games — Travel Edition · Travel Edition rules

Sources: Unstable Games — Travel Edition · Travel Edition rules